<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Modding on AggroFeed</title><link>https://aggrofeed.com/tags/modding/</link><description>Recent content in Modding on AggroFeed</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>contact@aggrofeed.com (AggroFeed)</managingEditor><webMaster>contact@aggrofeed.com (AggroFeed)</webMaster><copyright>&amp;copy; 2026 AggroFeed. All rights reserved.</copyright><lastBuildDate>Sat, 09 May 2026 12:52:32 +0000</lastBuildDate><atom:link href="https://aggrofeed.com/tags/modding/index.xml" rel="self" type="application/rss+xml"/><item><title>Skywind Team Reports Significant Progress, All Quests Completed but No Release Date Set</title><link>https://aggrofeed.com/pc/skywind-team-reports-significant-progress-all-quests-completed-but-no-release-da/</link><pubDate>Sat, 09 May 2026 12:52:32 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/pc/skywind-team-reports-significant-progress-all-quests-completed-but-no-release-da/</guid><description>&lt;p&gt;The Skywind project, a fan-driven initiative recreating The &lt;a href="https://aggrofeed.com/xbox/bethesda-prioritizes-current-titles-over-the-elder-scrolls-6-development/" &gt;Elder Scrolls&lt;/a&gt; III: Morrowind using Skyrim&amp;rsquo;s engine, has reached a notable milestone. As first reported by Wccftech, the volunteer team behind the total conversion mod recently shared a detailed 33-minute development update video titled &amp;ldquo;Skywind 2026: The Road Continued.&amp;rdquo; This marks the first comprehensive update since 2024, and it indicates that the project is advancing closer to completion.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/pc/skywind-team-reports-significant-progress-all-quests-completed-but-no-release-da/featured.jpg"/></item><item><title>Max Caulfield Joins the Fray in Unique Half-Life Mod: A New Spin for Life is Strange</title><link>https://aggrofeed.com/pc/max-caulfield-joins-the-fray-in-unique-half-life-mod-a-new-spin-for-life-is-stra/</link><pubDate>Sat, 09 May 2026 12:52:15 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/pc/max-caulfield-joins-the-fray-in-unique-half-life-mod-a-new-spin-for-life-is-stra/</guid><description>&lt;p&gt;In a surprising twist, a new mod for Half-Life has introduced Max Caulfield, the protagonist from the Life is Strange series, into a world of headcrab zombies and crowbar combat. This innovative crossover has garnered attention for its creative approach, as first reported by &lt;a href="https://aggrofeed.com/pc/the-mystery-of-minishoot-adventures-an-apostrophe-thats-turning-heads/" &gt;PC Gamer&lt;/a&gt;, and it raises questions about the future direction of the Life is Strange franchise.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/pc/max-caulfield-joins-the-fray-in-unique-half-life-mod-a-new-spin-for-life-is-stra/featured.jpg"/></item><item><title>Duke Nukem: Zero Hour Modpack Transforms N64 Classic Into a Retro FPS Experience for PC</title><link>https://aggrofeed.com/pc/duke-nukem-zero-hour-modpack-transforms-n64-classic-into-a-retro-fps-experience-/</link><pubDate>Sat, 11 Apr 2026 14:06:33 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/pc/duke-nukem-zero-hour-modpack-transforms-n64-classic-into-a-retro-fps-experience-/</guid><description>&lt;p&gt;A newly released modpack for Duke Nukem: Zero Hour has caught the attention of &lt;a href="https://aggrofeed.com/pc/the-mystery-of-minishoot-adventures-an-apostrophe-thats-turning-heads/" &gt;PC gamer&lt;/a&gt;s by reimagining the iconic third-person shooter into a fully functional first-person experience. As first reported by PC Gamer, this ambitious project aims to breathe new life into the beloved Nintendo 64 title, originally released in 1999, by embracing a retro aesthetic and gameplay mechanics reminiscent of 1990s first-person shooters.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/pc/duke-nukem-zero-hour-modpack-transforms-n64-classic-into-a-retro-fps-experience-/featured.jpg"/></item><item><title>Baldur's Gate Mod Management Tool Receives Significant Update</title><link>https://aggrofeed.com/pc/baldurs-gate-mod-management-tool-receives-significant-update/</link><pubDate>Sun, 22 Mar 2026 05:13:03 +0000</pubDate><author>contact@aggrofeed.com (AggroFeed)</author><guid>https://aggrofeed.com/pc/baldurs-gate-mod-management-tool-receives-significant-update/</guid><description>&lt;p&gt;The mod management tool for the original Baldur&amp;rsquo;s Gate games has undergone a substantial overhaul, enhancing user experience and expanding functionality for players eager to customize their gameplay. As first reported by PC Gamer, this significant update aims to simplify mod installation and management, making it easier for fans to modify their gaming experience in the beloved RPG series.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://aggrofeed.com/pc/baldurs-gate-mod-management-tool-receives-significant-update/featured.jpg"/></item></channel></rss>